For education policies, such student dropout rates imply not only inefficiently used resources for higher education but also high educational costs for students not achieving the aspired educational goals (Baars and Arnold 2014 Behr et al. While in Germany, 14.7% of Bachelor students do not finish their studies, this number is even higher in other EU countries like the Netherlands (28.3%) or Italy (34.1%) (Behr et al. Ahlers and Quispe Villalobos 2022 Behr et al. In this context, a high student dropout rate is seen as a serious problem in meeting the economy’s demand for qualified workers in the upcoming years (cf. Consequently, more than 770,000 vacant positions for the entire economy will not be adequately occupied in 2023 (cf. The situation is agitated in Germany, with 50% of enterprises seriously suffering from the shortage of specialists (ifo Institut 2022 Peichl et al. In 2022 alone, 29% of companies in the European Union (EU) reported problems in finding suitable personnel, which is an all-time high considering the development in recent decades (Peichl et al. Finally, design principles are derived to develop similar mobile solutions.įor some time now, the European labor market is facing a severe lack of skilled professionals (Peichl et al. The results indicate that learning effectiveness is determined both by the perceived user satisfaction and users’ intention to reuse, which are particularly influenced by perceived enjoyment but also system and information quality. The research at hand proposes a generalizable success model for mobile apps with a focus on first-year students, which is based on the IS success model (Delone and McLean in Inf Syst Res 3(1):60–95, 1992) and analyzes those factors that influence student satisfaction with such an app, the intention to reuse the app, and-foremost-students’ learning effectiveness. Considering this, a mobile app to tackle insufficient student experiences, support learning strategies, and foster self-organization in the “transition-in” phase was developed. At that stage, most premature dropouts are observed, presumably due to a lack of self-organization or self-responsibility. These technologies are particularly promising in the so-called “transition-in” phase of the student lifecycle when first-year students start to develop a student identity and integrate into the university environment. In recent years, the application of digital technologies for learning purposes is increasingly discussed as smartphones have become an integral part of students’ everyday life.
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